Using Paradise Sandbox: Introduction tutorialThursday, December 19, 2013 8:48 PM
First time using Paradise Sandbox? Have a look to this visual introduction tutorial and get used to Paradise Sandbox in less than 10 minutes!
1. Welcome screen:
Here you’ll be able to create a new project or simply load the sample project that comes with Paradise Sandbox.
2. Opening a project:
When you open a project, you’ll be able to create and open different scenes. Each project consists of different scenes, which are unique worlds.
For creating a new scene, double-click on a preset and a new scene is going to be created and opened.
In this tutorial, we’ll open the ‘Chalet’ scene from the sample project.
3. Working with scenes
When a scene is selected, you’ll see a viewport with the scene content:
Take some time to navigate through the scene using the mouse (hold the right mouse button for rotating the camera or the middle mouse button for orbiting around the scene) and W/S/A/D keys.
- Adding new viewports
In Paradise Sandbox you can add as many viewport tabs as you want, and also change its name by double-clicking on the tab’s name. You’ll be able to select between different layouts: single viewport, 1x2, 2x1, 2x2, ...
- Adding objects
Adding objects is as easy as navigate through the ‘Asset explorer’ and drag-and-drop content to the viewport. The ‘Asset explorer’ has two different tabs: ‘Library’ and ‘Imported’. The 'Library' tab contains all the built-in assets (which will grow with the time) and all the user-imported objects are in the ‘Imported’ tab:
Translate, scale and rotate each object is as easy as selecting the transform gizmo(s) we want to use in the viewport toolbar (hold ‘Ctrl’ in order to combine different gizmos) and use them!
Alternatively you can numerically set all these properties in the ‘Property editor’ (on the right), among a lot of others properties.
- Selecting different materials
Changing the material that uses an object or one of its parts is extremely easy in Paradise Sandbox: just perform a right-click on the area you want to change the material and the material selector will automatically appear.
Also, the property editor will focus the part of the object that we’re editing, in the case you want to change its advanced properties (light params, etc).
- Using layers and nodes
Paradise Sandbox uses the concept of nodes to attach objects and manipulate them as a group, if desired. The hierarchy node structure could be as complex as we want. Nodes have local position, scale and orientation transforms.
Each scene has a serie of layers, high-level containers which are useful to filter assets in the scene.
We can attach objects or nodes to these layers. Also, we can add a node to any node and any object to any node.
- Playing the scene in the high-quality render client
One time you have your scene ready, it’s about time to see how does it look in the High quality render client:
- Click on the ‘Run current scene’ button
- Select the render settings and click on ‘Run’
- Fly around your scene with the maximum quality!
4. Importing content
Importing content to Paradise Sandbox is as easy as drag and drop your model to Paradise Sandbox. Paradise Sandbox FREE only imports Collada (.dae) files. Paradise Sandbox PRO imports from more than 45 file formats.
Let’s import a car model named “ExampleCar.dae”:
Now you’ll see the import dialog: select the final object size (in meters) and click on import!
Now your asset is imported and ready to be used!
Updating your own assets: if you import an object which has the same name than other imported file, you’ll be able to choose between creating a new asset or updating the existing one. In Paradise Sandbox all updates are on the fly, even if you’re looking at the object in the viewport - it’ll be instantly updated. The same for any texture change, all is reload on the fly.